When publishing software, make it installerless and portable (meaning it shouldn't write it's settings to the registry but to a user specifiable folder (a subfolder of itself by default)).
Tuesday, May 29, 2012
GnuCalc - A good commandline calculator
Download: Get
http://gnuwin32.sourceforge.net/downlinks/calc-bin-zip.php
and
http://gnuwin32.sourceforge.net/downlinks/readline-bin-zip.php
(place readline5.dll in GnuCalc bin folder).
For integer only, "set /a 2+2" is good enough.
Sources:
http://gnuwin32.sourceforge.net/packages/calc.htm
http://code.google.com/p/iphucwin32/wiki/Running
http://gnuwin32.sourceforge.net/downlinks/calc-bin-zip.php
and
http://gnuwin32.sourceforge.net/downlinks/readline-bin-zip.php
(place readline5.dll in GnuCalc bin folder).
For integer only, "set /a 2+2" is good enough.
Sources:
http://gnuwin32.sourceforge.net/packages/calc.htm
http://code.google.com/p/iphucwin32/wiki/Running
Monday, May 14, 2012
highgui.h, highgui.dll download
fatal error C1083: Cannot open include file: 'highgui.h': No such file or directory
Just came across some OpenGL Tutorials which depend on OpenCV Lib's Image loading. OpenCV is a huge library with tons of other stuff you won't need for compiling these samples, so I went ahead and repacked just everything you need for compiling and running these samples (only tested simpleGLUT-Texturing).
highgui_h_lib_ocv_x86_vs10.zip (only vs10x86 binaries and required headers included)
When compiling these samples, make sure to set Linker > General > Output File back to default and remove any input libraries, then add the ones included here (e.g. by just drag and dropping them into the source file area of vs10) and copy the dlls in bin to your project dir.
Just came across some OpenGL Tutorials which depend on OpenCV Lib's Image loading. OpenCV is a huge library with tons of other stuff you won't need for compiling these samples, so I went ahead and repacked just everything you need for compiling and running these samples (only tested simpleGLUT-Texturing).
highgui_h_lib_ocv_x86_vs10.zip (only vs10x86 binaries and required headers included)
When compiling these samples, make sure to set Linker > General > Output File back to default and remove any input libraries, then add the ones included here (e.g. by just drag and dropping them into the source file area of vs10) and copy the dlls in bin to your project dir.
Thursday, April 05, 2012
Leg'oh - Free Lego Jump and Run Game
Posted another old game I made back in 2005, Leg'oh 1:
http://gmc.yoyogames.com/index.php?showtopic=535898
Predecessor to Leg'oh 2!:
http://gmc.yoyogames.com/index.php?showtopic=454393
Btw. when publishing something: Make sure to include an installerless version and put the files not directly into a zip but a single folder, such that "extract here" and drag and drop can be used to extract your program.
http://gmc.yoyogames.com/index.php?showtopic=535898
Predecessor to Leg'oh 2!:
http://gmc.yoyogames.com/index.php?showtopic=454393
Btw. when publishing something: Make sure to include an installerless version and put the files not directly into a zip but a single folder, such that "extract here" and drag and drop can be used to extract your program.
Labels:
free lego game,
game,
leg'oh,
lego jump and run,
legoh,
legoh 2,
software
Monday, January 02, 2012
GMTE 2 and 3D Painter War update
Updated 3D Painter War and released source:
http://gmc.yoyogames.com/index.php?showtopic=454395&view=findpost&p=3884861
Updated GMTE 2 to include obj, heightmap and texture export:
http://gmc.yoyogames.com/index.php?s=4ba0c1883dca8528f5bab58b9223c670&showtopic=526631&view=findpost&p=3884826
http://gmc.yoyogames.com/index.php?showtopic=454395&view=findpost&p=3884861
Updated GMTE 2 to include obj, heightmap and texture export:
http://gmc.yoyogames.com/index.php?s=4ba0c1883dca8528f5bab58b9223c670&showtopic=526631&view=findpost&p=3884826
Sunday, December 11, 2011
GameMaker Terrain Editor 2 released - finally adds loading and saving
Download:
http://dl.dropbox.com/u/8014211/WebsiteProjectUploads/GMTerrainEditor2.zip
GMC forum post
http://gmc.yoyogames.com/index.php?showtopic=526631
Youtube video with complete instructions:
Introduction to the GameMaker Terrain Editor 2:
http://www.youtube.com/watch?v=Tj_g3SdXw8Y
http://dl.dropbox.com/u/8014211/WebsiteProjectUploads/GMTerrainEditor2.zip
GMC forum post
http://gmc.yoyogames.com/index.php?showtopic=526631
Youtube video with complete instructions:
Introduction to the GameMaker Terrain Editor 2:
http://www.youtube.com/watch?v=Tj_g3SdXw8Y
Sunday, December 04, 2011
Mednafen Virtual Boy Emulator Nvidia 3D Vision Extension
This allows you to play virtual boy games in real stereo 3d with the Nvidia 3D Vision system. You need the mednafen Virtual Boy emulator (the 9.18 wip).
http://dl.dropbox.com/u/8014211/WebsiteProjectUploads/Med3DV.zip
Video with complete instructions:
http://www.youtube.com/watch?v=5iDEWNY06sQ
Please let me know if it works for you.
http://dl.dropbox.com/u/8014211/WebsiteProjectUploads/Med3DV.zip
Video with complete instructions:
http://www.youtube.com/watch?v=5iDEWNY06sQ
Please let me know if it works for you.
Labels:
1990,
3d vision,
game boy,
nintendo,
nvidia,
retro,
stereo,
stereoscopic,
virtual boy
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