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Showing posts from March, 2009

Got back my pc (again)

I hope this time it wont break again after a week...

Blend 8 textures pixel shader

I was asked to post the source. It's set up to work within fx composer: #define LIGHT_COORDS "World" //----------------- // un-tweaks //----------------- matrix WorldVP : WorldViewProjection ; matrix World : World ; //----------------- // tweaks //----------------- float3 LightPosition : POSITION < string Object = "PointLight0" ; string UIName = "Lamp 0 Position" ; string Space = ( LIGHT_COORDS ); > = { 150.0f , 150.0f , 0.0f }; float4 LightColor : COLOR < string UIName = "Lamp 0" ; string Object = "Pointlight0" ; string UIWidget = "Color" ; > = { 1.0f , 1.0f , 1.0f , 1.0f }; float LightRange < string UIWidget = "slider" ; float UIMin = 10.0 ; float UIMax = 1000.0 ; float UIStep = 5.0 ; string UIName = "LightRange" ; > = 250.0f ; float4 Ambient < string UIName = "Ambient" ; string UIWidget = "Color&qu

Got back my pc, Lego mmorpg masterserver ip

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Got my pc back today. I now have a 260 gtx instead of a 8800 gtx. The master server has changed ip's please use the new ip: 125.255.42.93 put this ip into the masterserverAt file.

Lego MMORPG masterserver ip

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The guy running the masterserver (many thanks to him) recently changed ip address. The masterserver is not down, just not being found. Unfortunately, I've no access to the mail where he wrote me the new ip, so I can't give the new one to you now. This will be solved with the new version for certain.

Killed PC

I've no pc since 3 days. Can't do / program much. Once I get it back, I'll release an update for Lego MMO which fixes some things.